Mar 17, 2010, 03:33 PM // 15:33
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#1
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Ascalonian Squire
Join Date: May 2008
Profession: P/
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? about chance to block
how do enchantments that give you a chance to block or increase your block stack.
if your wondering the skills they are Mirage Cloak and Conviction.
i don't think they add up to 100 but what will it add up to.
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Mar 17, 2010, 03:39 PM // 15:39
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Mar 17, 2010, 04:09 PM // 16:09
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#3
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Jungle Guide
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If it works like other % chance based skills in GW then it's multiplicative. So suppose you have a 50% block skill and a 75% block skill.
1-((1-.50)*(1-.75)) = .875 = 87.5%
In your example, Mirage Cloak (50%) and Conviction (50%)...
1-((1-.50)*(1-.50)) = .75 = 75%
There is probably an upper limit on the block cap. I don't think you could stack blocks to ever hit 100% even if it was mathematically possible.
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Mar 17, 2010, 04:17 PM // 16:17
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#4
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by cjm390
how do enchantments that give you a chance to block or increase your block stack.
if your wondering the skills they are Mirage Cloak and Conviction.
i don't think they add up to 100 but what will it add up to.
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It's multiplicative.
That is, the odds of the attack going through are multiplied.
Conviction and Mirage Cloak both have a 50% chance to block. i.e. an attack has a 50% chance to get through either one of them.
Say both are up and an enemy attacks you.
The attack has a 50% chance of being blocked by Mirage Cloak.
The attack has a 50% chance of going through Mirage Cloak.
If it gets through Mirage Cloak (which it will 50% of the time) then it must now get through Conviction which has the same 50% block chance.
50% of the 50% chance of it getting through Mirage Cloak is 25%.
So that means that you will be hit by 25% of all attacks i.e. you have a 75% block chance.
In short:
Total Block chance = 1 - ((1-Block chance from A) * (1-Block chance from B) *...)
There is no upper cap to blocking. Mathematically you can never reach a 100% blocking rate (unless one source gives a 100% block rate), although you can get arbitrarily close. The game may round it up if you got to 99% (somehow).
Last edited by Xenomortis; Mar 17, 2010 at 04:21 PM // 16:21..
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Mar 17, 2010, 04:34 PM // 16:34
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#5
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Reformed
If it works like other % chance based skills in GW then it's multiplicative. So suppose you have a 50% block skill and a 75% block skill.
1-((1-.50)*(1-.75)) = .875 = 87.5%
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Blocking caps at 75% iirc
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Mar 17, 2010, 04:40 PM // 16:40
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#6
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Academy Page
Join Date: Jun 2009
Location: Belgium
Guild: Sent Fromhell [SFH]
Profession: D/
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Quote:
Originally Posted by WarcryOfTruth
Blocking caps at 75% iirc
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Wiki disagrees with you: "There is no cap on stackable blocking skills, but the effects are multiplicative."
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Mar 17, 2010, 04:40 PM // 16:40
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#7
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by WarcryOfTruth
Blocking caps at 75% iirc
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Please check things before answering questions regarding game mechanics. It's ever so easy to do.
Quote:
Originally Posted by http://wiki.guildwars.com/wiki/Block
There is no cap on stackable blocking skills, but the effects are multiplicative. This means that two 50% chance to block skills do not add up to a 100% chance to block. Rather the first block skill applies, and any attack that bypasses that has to pass the second block skill for a total effective chance to block of 75%.
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Quote:
Originally Posted by http://guildwars.wikia.com/wiki/Block
Multiple blocking effects are treated as a two-step process, therefore if you have one 50% chance to block skill and one 75% chance to block skill, the game treats it like this: - 50% chance to block
- If not blocked then 75% chance to block
The chance of enemies hitting you is 50%*25%=12.5%. Thus giving you a net total of a 87.5% to block.
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Feel free to test this, but you'll need to be hit several hundred times to be able to draw up an accurate conclusion.
A mere one hundred times should get you a pretty good idea.
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